Your Minecraft network scales itself, and tells you why.
Atlas runs your servers across nodes, adds and removes them on player count, and writes down every decision with the numbers behind it.
$ curl -fsSL "https://staging.getatlas.gg/install.sh?channel=beta" | sudo sh - Any Linux server
- Runs on your own machines
- English and Dutch
Activity
19:51 +1 lobby server
- Group occupancy
- 81%
- Rule
- above 78% for 30 s
- Held for
- 31 s
- Placed on
- node-3, most free memory
It adds servers before players queue, and says why it did.
Every group has a rule. When it acts, Atlas records what it saw and what it changed, so nobody has to guess why a server appeared at 3am.
- Scales on players
- Set a threshold and a wait. Atlas adds a server when a group stays full, and drains one when it stays quiet.
- Says why
- Each change comes with its reason and the numbers, in plain words.
- Never ends a match
- A server picked for scale-down gets no new players and stops once its round is over.
Three steps from a bare server to a network that runs itself.
-
Install
One command on a Linux server installs the panel and PostgreSQL, with every secret generated for you.
-
Add a node
Use the panel's own machine with one click, or add another over SSH.
-
Set a rule
Pick a group, a threshold and a wait. Atlas takes it from there and shows its work.
Runs on your hardware, not ours.
The panel is one container next to PostgreSQL. Your worlds, templates and backups stay on your nodes, and releases are signed so the installer checks every file before it runs.
node-1
node-2
Atlas panel
- 0 open ports on your nodes
- 1 command to install
- 2 release channels: stable and beta
- 3 server kinds: static, dynamic, and proxy
Give your network a panel that explains itself.
One command on any Linux server.
$ curl -fsSL "https://staging.getatlas.gg/install.sh?channel=beta" | sudo sh